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An Adoption of Gaming and Simulation Technique in Teaching Pedagogy and Its Impact on Learning Outcome of the Students

Issue Abstract

Abstract

Experiential learning helps in gaining more insight and helps in learning the subject and its concept precisely. The study will focus on which methods are more effective namely the traditional method, simulation method, and combination of both traditional and simulation methods. The study also focuses on learning outcomes of different
methods using Bloom's taxonomy. In particular, the study will focus on the inventory model in the operation research subject. The study is an experimental analysis of a simulation game called Whipped Cream (EOQ-based inventory game) provided by LearnBiz Simulation and will be conducted for first-year MBA students. The study will divide the students into groups and different teaching methods will be used to teach the subject to different groups at the end of the session test will be conducted using MCQ which is designed using the blooms taxonomy of learning and students will be compared on the marks scored in different method. The study will throw light on which method (traditional method, simulation method, or combination of both traditional and simulation method) is more effective in improving the learning outcome of MBA students.


Author Information
Dr. T.M. PRASHANTH KUMAR
Issue No
5
Volume No
2
Issue Publish Date
05 May 2016
Issue Pages
139-145

Issue References

References

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